- Capcom says the work behind the Nintendo Switch 2 port is improving performance across PS5, Xbox Series X|S, and PC, with a major update arriving this August.
- Dragon’s Dogma 2 and Monster Hunter Wilds both pushed the engine much harder, exposing areas where it needed more work.
- This wouldn't be the first time a Nintendo port has improved a game everywhere else.
Capcom says the work behind the Nintendo Switch 2 port is improving performance across PS5, Xbox Series X|S, and PC, with a major update arriving this August.
Dragon’s Dogma 2 had all the ingredients of a great RPG when it launched, but there was one problem players couldn't ignore—performance. Whether on PC, PlayStation 5, or Xbox Series X|S, the game often struggled to maintain smooth frame rates, especially in crowded cities and busy open-world areas. Now, that story might finally be changing, and surprisingly, Nintendo's Switch 2 is playing a big role in it.
Capcom has said work is being done for the future Nintendo Switch 2 version that is more than simply getting the game running on new hardware, according to sources. The team has been making a ton of upgrades to the RE Engine, and the same optimizations are being rolled into the current releases of Dragon’s Dogma 2.
It’s a surprise victory for all. Developers are not simply producing a different version and forgetting about it; they are utilizing the Switch 2 project to enhance the game’s performance on all platforms. The RE Engine has a good history over the years. It powered games like the Resident Evil remakes with impressive visuals and smooth performance. But open-world games have been a different challenge.
Dragon’s Dogma 2 and Monster Hunter Wilds both pushed the engine much harder, exposing areas where it needed more work.
Rather than accepting those limitations, Capcom appears to have gone back under the hood. According to the sources, the studio has been making hundreds of small technical adjustments while developing the Switch 2 version. Individually, they may seem minor, but together they are expected to deliver a noticeable boost in performance.

Players won't have to wait long to see the results. According to sources, Capcom plans to release a major title update in late August focused on improving Performance Mode on PlayStation 5 and Xbox Series X|S. The goal is a much steadier 60 frames per second, something many players have been hoping for since launch. The Switch 2 version itself is also shaping up better than many expected.
According to the sources, Dragon’s Dogma 2 is currently running at a minimum of 30 FPS on Nintendo's new console, with many areas performing even higher. That's an encouraging result for a game known for pushing even high-end hardware to its limits.
It also raises an interesting question. If the Switch 2 can handle a demanding open-world RPG like this, what could Capcom achieve with future games built on the same engine?
The console still has its own hardware limits, particularly its CPU, which Nintendo has reportedly balanced to preserve battery life. Even so, the early performance numbers have reportedly exceeded the development team's expectations. Some fans are already wondering whether features like DLSS and variable refresh rate support could eventually open the door for an even smoother handheld experience. However, Capcom has not confirmed any additional performance modes.
This wouldn't be the first time a Nintendo port has improved a game everywhere else.
According to the sources, developers behind games like Warframe and The Witcher 3 also discovered new optimizations while working on Switch versions, and those improvements later benefited players on other platforms. Dragon’s Dogma 2 now looks set to follow that same path.
More importantly, the lessons learned here could shape future RE Engine games, including the Switch 2 version of Monster Hunter Wilds, which is already in development. For players who stuck with Dragon’s Dogma 2 despite its rough performance, the next few months could finally deliver the experience they were hoping for. And if these improvements are only the beginning, could the Switch 2 end up becoming one of Capcom's most valuable tools for building better games across every platform?




