- CI Games changes course, opting for wider availability over a storefront-only release amid renewed debate over PC exclusives.
- Lords of the Fallen 2 takes place in a different situation.
CI Games changes course, opting for wider availability over a storefront-only release amid renewed debate over PC exclusives.
PC gaming has always been about freedom—pick your hardware, pick your settings, pick your store. That’s why news around Lords of the Fallen 2 feels bigger than just one game-changing platform.
CI Games has officially ended its publishing agreement with Epic for Lords of the Fallen 2, stepping away from what was expected to be an Epic Games Store exclusive arrangement. Instead, the sequel now appears set to reach players more broadly, including Steam—a move many PC players tend to welcome.
A few years ago, this kind of announcement would have felt surprising. Epic built much of its early storefront strategy around timed exclusives. Big titles would launch on Epic first, then arrive on other platforms later.
The goal wasn’t only game sales—it was getting players to install the launcher, stay there, and eventually make it part of their regular gaming routine. And for a while, it worked… at least enough to create noise.

Games like Metro Exodus and Final Fantasy VII Remake became talking points largely because of where they launched, not just because of what they offered. But over time, players seemed to settle into familiar habits. Many simply waited out exclusivity periods instead of switching platforms permanently.
That’s where things may have started changing. Storefront exclusives on PC don’t appear to carry the same weight as console exclusives. Installing another launcher isn’t difficult—but convincing players to leave behind years of libraries, achievements, social features, and routines is another story entirely.
Of course, not every exclusive deal fits the same mold. Take Alan Wake 2. That game is often viewed differently because Epic reportedly played a direct role in bringing it to market. When a platform helps fund development, players tend to see exclusivity as part of the package rather than a locked door.
Lords of the Fallen 2 takes place in a different situation.
The previous Lords of the Fallen had a rough launch, particularly on PC, but gradually improved through updates and post-launch support. Its reputation recovered over time, and now the sequel has a chance to build on that progress. Which raises a simple question: if the goal is to grow the franchise, why limit where players can buy it?
Launching across multiple storefronts means more visibility, fewer barriers, and potentially a stronger opening week. For a series still trying to establish itself among major action RPG names, reaching the biggest possible audience may matter more than securing an exclusivity paycheck.
None of this means Epic is stepping away from games altogether. But according to the sources, the days of headline-grabbing PC exclusivity deals seem quieter than before.
For players, it’s a simple outcome: more choice, fewer walls. Now the real challenge begins—can Lords of the Fallen 2 deliver a launch strong enough to prove that accessibility matters more than exclusivity?





